Hi, herewith a rather urgent suggestion on cultivation.
The past months I have spent time cultivating my Pink heroes. To get them up to par did cost quite a ridiculous amount of time. Time in which I could not chat while online or play the game.
Then came the Golden heroes. Since I got a few of these, I am realizing how much time these cost, while doing nothing in the game , except still cultivating the 1st one.
It is just shocking how many clicks it takes to get anywhere!
Please step into the player's shoes and think about culting several THOUSANDS of points with 1 positive out of 10 culting clicks, yielding on average no more than a few points. That means tens of thousands of clicks required to max a hero out at any given level he is at. Especially Golden ones.
If it were something one can do while doing something else, heck, it might not be so troublesome, but one cannot.
The facts are:
- cultivating breaks down a very important element of the game: chatting and socializing
- cultivating is demotivating, because it is incredibly boring & far too time consuming
Hence, cultivating is so NOT-interesting and so NOT-fun!
Here is a suggestion on improving this terrible element of the game:
>>>with increasing level and higher amounts of points needed, increase the amount of point per click to be earned. From a certain level onward, you could simply multiply the costs and results by 5 or 10, so that at least the clicks are worth some points that matter on the total.
The aggravating and annoying issue is: getting +5 on 1 attribute and a -3 on the other you are cultivating => avg +2 total after 10 tries...
Do the math on a golden hero that went from level 115 to level 120:
10 tries equal 30 clicks
1 point thus equals 15 clicks.
I.e. still 3000 points needed after already hours of culting spend (say 1700 on 1 attribute and 1300 on the other)
=> this amounts to 3000x 15 clicks = 45000 clicks
Add a few miss-clicks on save/remain and you can round it up to 50000
50000 (FIFTY THOUSEND) clicks to max the hero I am working and on ONLY for his current level increase.
And I have several of these golden heroes to cult...
However ... this hero won't stay at this level. In a month I will have to cult again and spend a 100000 clicks. And a month later a 150000 or 200000 clicks.
But let's just stay with the 50000 clicks still to go now. Say it costs 2 secs average to make the 3 clicks required per try and choose whether to 'save' or 'remain'. These 50k clicks then already make 27hrs of culting... 27 hours of CLICKING on a deadly boring screen
It is a reason to give up... because without the culting the heroes are useless.
Please do something about it, as it is ruining the game, the chat and my available game time.
I want to have fun developing my heroes; the prospect of spending 3 workdays per week per hero, just culting, is exactly NOT that.
A simple solution would be to five-fold or tenfold the results (and costs), so at least the clicks yield something meaningful and not just 0.1 pro-mille of the required amount per click.
I really hope you will do something about it!