Chapter 1: level 1 to 29, The first battles
This is part of: https://forum.callofgods.com/showthr...n-and-Contents
Do the Tutorial!
Build your castle and research technology and magic there.
Try to find better heroes, check the tavern every 60 minutes and use the free refreshes.
Equip your heroes with the gear you find.
Don't be afraid to try a dungeon, you can always leave and come back later.
Start doing your 20 arena fights every day as soon as you reach lvl 20.
Join a good alliance!
This section contains the following paragraphs:
§1.1 First entry and Tutorial
§1.4 Building your Castle
§1.5 Resources and Plundering
§1.12 Normal Mobs and Team Bosses
§1:13 Newly Added Features (Team Dungeon, Valhalla)
§1.1 First entry and Tutorial
Congrats on making your CoG account! You now have your character human/elf/undead and male/female. Your race will determine on which part of the map you will start your adventure, Each race has its own Capitol (these are the lands at the far left of the main island, called Necrolis, Sanctaria and Arthlan) where you can find several npc's that will help you and give you quests. There is also a tavern and a battleground for your first battle practice.
If you are new to the game, it is a good idea to do the tutorial and read the instructions to learn some basics. It does not take long and you will level up fast while doing it! You will see a lot of new, unfamiliar things during your first levels. Take your time to look around, click buttons to see what they do and read instructions when there are any. The tutorial will lead you through your first battles, don't worry too much about those, just watch and see what happens. It will also get you started on equipping your heroes, castle building and recruiting more heroes. I will assume you did the tutorial and skip those basics here. (If you skipped the tutorial and are now stuck on one of those basic actions, ask someone on your server, here on the forum, or just start another character on any server and do the tutorial there)
You will notice you can not control your troops during the battle. This is a bit confusing for a strategy game. But later on you will learn that all decisions you make will determine the outcome of all battles you fight, so that's where the strategy part comes in.
Part of the map, with the 3 race Capitols visible on the left:
Close up of the Elf Capitol:
All 3 Capitols have the same buildings in them, but with different names and appearance. There is the main building, which has 4 npc's (non playing characters) in it. Guide being one of them. If you ever get hold of a CoG gift code, this is where you use that. The npc's will give you quests, like the other npc's you will find all over this world. The Tavern is where you find new heroes, the market lets you exchange resources (2:1). All 3 capitols have one building with npc's that can help you with transmutation, socketing gems into equipment, learning skills to your heroes and refining gems. The npc's you need will have this written beneath their names. Also there is one area where you can do your first battles, it has the skull symbol, like all areas where you can battle creatures.
Some useful npc's in the Elf Capitol.
Similar ones with the exact same functions are available in the Human and Undead capitols and in Regia Deorum.
Go here to:
- transmute items (equipment, formation books, event items, the Transmutation Master will require certain items to combine and make a more usefull item for you)
- socket gems (blue and better equipment has 1 or more gem sockets in it, the Gem Socketeer will help you put gems into equipment to make it more powerfull, and take it back out again if you want to (this will cost you 1 gold though)
- teach skills to your heroes (the Skills Master will help you teach skills to your heroes, see §1.9 for more info)
- refine gems (not advisable at current level, only refine orange and better gems)
There are lots of fixed buttons and menues on the main screen, check this if you need more information on them: https://forum.callofgods.com/showthr...he-Main-Screen
This also has a brief chat explanation at the bottom of the post.
One of the most important things in this game is finding good heroes. There are several ways to get new heroes, at this stage the Tavern is the best way. It has 3 heroes in it at all times (unless you have just recruited one or more) and every hour 3 new ones will appear. Set an alarm and go check as soon as the hour is over, so it will start counting down for the next hour refresh. You also have 5 free refreshes a day which you can use to summon 3 new heroes, if you are lucky you may find "summoning horn" (can also be bought for coupons, but coupons are worth a lot more later on in the game) or "book of astrology" which give a tavern refresh with a better chance of good heroes. Most of the heroes you will find in this way will be not so good, but you could get lucky! In later stages of the game heroes can also be found by defeating bosses. You may be able to get one from an event as well. At this stage of the game, most important is the potential of the heroes you see in your tavern, this determines how good they are, the higher the potential, the better the hero will be. For now, try to find heroes with at least 40 potential (purple or better).
Inside the tavern you will find 3 available heroes. Also 2 other buttons, you should try to see what they do.
The game will give you one free orange hero card I (OHCI) for turning level 20. This will give you an orange hero with 60 potential, nice gift! If you login EVERY day for a week after creating a new character, you will get another OHCI as a gift in the mail.
Read all about heroes (or at least as much as you need right now) at:
https://forum.callofgods.com/showthr...-for-beginners This post contains tips and ideas as well as facts.
http://forum.callofgods.com/showthre...anced-players) Just plain facts in a clear lay-out.
https://forum.callofgods.com/showthr...de-Hero-System old guide, but still quite usefull
These posts contain information on hero skills which you should read at some point before you start teaching them any.
A list of heroes from cards can be found at: http://callofgods.wikia.com/wiki/Heroes
Naked heroes do not fight too well, so if you find any equipment, use it! All equipment has an item level (which is only important when embedding gems) and a minimum hero level. Heroes that are lower level, can not use that item. Equipment comes in 7 colours, like heroes and most other things in the game, white being the worst quality, then green, blue, purple, orange, red and pink. You will be finding mostly white, green and some blue at this stage though. Most equipment becomes "bound" when you equip it, a warning about this will appear. If you decide to use the item, it will become bound to you, the player (meaning that you won't be able to give it to another player). It will not be bound to the hero you put it on, so you can always take it off later and put it on another hero.
In the game there are quite a few equipment sets, more and more the higher you get. These give bonuses if you have 2 or more items of that set equipped on the same hero. You will get 6 items from 2 sets (traveller and rookie) early in the game, make sure you utilise the set bonus they give!
Example of a hero with set bonus for wearing 4 pieces of the torrent set (also 2 of the harmony set):
In this first stage of the game, you will be levelling much faster then your heroes. Also you may find yourself switching heroes often if you find a (much) better one in the Tavern. The gap between your level and your hero's level is normal at this stage, but it will cause problems if you keep it too long. It is better to do dungeons and fight monsters to level your heroes and get them closer to your own level then to just build and do quests, which will increase the gap more, since it will give you xp but not your heroes.
When you need to leave the game for a while, you can put your character with one or more heroes on him at the highest possible training station (Necrodais, Military Academy or Soul Altar and Coliseum of Enlightenment after 30) or resource producing spot (Resource Pool or Ancients Blessing (after 30)). They will stay there for 2 hours (24 hours if you pay to be a VIP), gaining xp or resources every minute. You can leave these posts at any time when you want to continue playing.
After finishing the tutorial, it's a bit hard to decide what to do. Generally doing quests and continuing building your castle is a good idea. Once you have done the quests you can easily do, and have 3 or 4 heroes under your command, it is time to try your first dungeon. You need to be level 10 to enter Cimmerian Dungeon and you will need to do the normal level first. If this is still too hard, fight some more enemies on the map to gain levels and strength for your heroes. Also, do not forget to use the equipment you will find by equipping it to your active heroes! You can always "save and exit" a dungeon to come back and finish the dungeon later, if you use the "quit" button you will not be able to go back into that same dungeon, you will need a key to open a new one.
If you managed to fight your way through the normal level of the Cimmerian Dungeon, and kill the End Boss: Taragar the Vengeful, you may get a nice drop from him to help you along. If you feel ready, try the nightmare level of this Dungeon. When you get close to level 30 and have 6 heroes under your command, you should be able to handle the Hell level of the dungeon. Hell levels of each dungeon have much better xp, resources and drops then normal and nightmare levels, which are mostly there to do just once.
Remember this rule: If you can not do, for example, 30 Hell yet, do not stick around in 30 nightmare or normal, go back to 20 Hell instead for more xp, resources and better drops!!!
Do not be too afraid of having a hero die during battle. You will never loose the hero, his gear or his experience. The only thing that you will loose is part of the units the hero was commanding. At first it will be most of them, but as you grow bigger, the % that gets healed after battle will increase (if you research the technology for this). You yourself can not die either. If your whole team of heroes dies in a battle, you will loose that battle, troops but nothing more. If it was in a dungeon (or later in Abyss), you will need a resurrection book to be able to continue that dungeon. If you die in a battle against world map creatures, you can just regroup and try again. In the arena you will never loose any troops at all, same for some other features you will see later, others have decreased mortality, where only 5% of killed troops actually die.
For more information on dungeons, see here https://forum.callofgods.com/showthr...o-CoG-Dungeons
For more information on battles: formations, troops and heroes: https://forum.callofgods.com/showthr...its-and-heroes
§1.4 Building your castle
Besides doing battles, also continue building your castle. The castles for the 3 races look different and some buildings have different names, but all three contain the same ten buildings with the same functions. The most important buildings are the one where you recruit troops/units and unlock new types of troops (Barracks/Hunters Hall/Graveyard) and the one where you research technology and magic (Tower of Truth/Wisdom Spring/Doom Tower), try to level these first. To get them higher, you will need more resources, so upgrading your four resource buildings is also a good idea. Some buildings are needed in order to upgrade the two buildings I just mentioned, build them when needed. Also the building that increases your population limit (Dwellings/Log Cabin/????) will become important soon and your resource storage will need to be upgraded at some point. Do not bother upgrading the castle wall, it has no real function (it says it does, but the description is wrong)
In your research building you can research one technology or magic while you are building, so keep an eye on what is available there. The first technology on the left is a good one to start with, since it will increase the number of heroes you can command. Also the second helps a lot, it gives each of your heroes 15 extra troops under his/her command. The third technology will reduce the losses you will have in battle, which will reduce the amount of resources you need to spent to recruit new ones. The others technologies are a little less helpful, but don't ignore them.
Of the four available Magic's (second tab in the building) to research, attack and vitality are the most important ones, do those first, then agility and defense.
Human Castle with all but the Palace upgrade to the current maximum level
§1.5 Resources and Plundering
You will soon run out of resources while building and battling. There are several ways to get more: harvest your resource buildings, find them in dungeons, use resource cards or plunder other players.
Plundering is part of the game, although many players do not like it and will not use it (on active players). If you can find a (inactive) players castle that still has resources in it, it can be a great way to speed things up though. Use the World Map button at the upper right corner of the screen to take you to the world map. Then fly over the world map to see other castles, and try and find ones that are of the right level for you to be able to plunder them (up to 10 levels lower or higher then you). But be careful: if you plunder someone, they will get a report of the battle that includes your castle's coordinates, so they may decide to come get their stuff back and maybe bring some friends to take revenge!
If you find yourself being plundered a lot, read this plunder defense tutorial: https://forum.callofgods.com/showthr...er-defense-101
You will start this game with a newbie protection, which stops others from being able to plunder you, but this protection will disapear when you reach level 20 ?? or after some days, whichever comes first.
Try to find a good balance between what you spent and what you earn. Or just wait till you have the resources you need to built/research what you want. Sometimes it's better to just spend your resources on something that is less important (so that they won't get stolen while you sleep). You can also use the market to exchange one kind or resource for another (exchange rate 2:1).
Here is a guide to get to level 20. It's a bit old and shows some minor details that are different now (names of buildings, dungeon map), but it has some useful pictures in it. http://www.callofgods.com/game-guide...uickly-lv-1-20. Do not use the last tip however, putting up a defense formation when you go offline is a very bad idea. It is usually higher level players that will plunder you and you will not stand a chance of beating them. So then you will loose resources AND troops.
That short walkthrough is definitely right about joining an alliance. You can join an alliance at level 10, or create one at level 15. I strongly suggest joining one with a bunch of active members, that way you can help each other out, to all get stronger faster. Having some experienced players in your alliance helps loads, they can teach you a lot in alliance chat. Try and find an alliance that suits your playing style. Some alliances have mostly aggressive players who want to beat everyone, others are more layed back and friendly. Also finding one with players that play at the same time as you do is important (this is a world wide game with a 24 hour gameplay!). Ask around a bit, or just join one, you can always leave it later (although then you will go into 24 hour cooldown in which you can not join a new alli yet, also, all your alliance reputation points will be reset, so don't forget to use them before leaving).
Read more about alliances in https://forum.callofgods.com/showthr...-CoG-Alliances
For the second half of this Chapter see next post.